![]() The Map design is better in TS (tactically speaking).Has a mix of generic units and unique characters. Langrisser - If you've ever played something like Advance Wars, Langrisser has similar combat mechanics: the more HP your units have, the more damage you deal. Became popular because of its alignment system where the ending you got depended on whether you aligned with Law, Chaos, or Neutrality. Tactics Ogre - Precursor to Final Fantasy Tactics and Triangle Strategy's combat and story is probably closest to Tactics Ogre. Famous for its permadeath mechanic and randomized stat growth. ![]() What you described as other SRPGs are honestly very different:įire Emblem - Transitioned from a story-based tactics game to one that incorporates dating sim elements. Triangle Strategy's niche as a tactics game is its focus on story (there's probably less requisite combat in this game compared to the other games) and making decisions, which leads to the different endings.įrom a gameplay perspective, it probably gives you the least freedom compared to the other tactics game you mentioned, but this also means the game designers could fine-tune the combat so you end up with very interesting maps and challenging encounters.
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